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FUN AS A LEARNING ENGINE

  • Gamification functionalities to achieve greater effectiveness in the learning

    The application of games to the learning of certain problems, allows to achieve a higher level of retention of knowledge by professionals, and a greater degree of effectiveness of its application.

    Through the gamification modules we complement the "traditional" formation with elements that favor the engagement of the employee to the training strategy of the company.

    Workinggames makes the learning process a highly productive experience for the company, motivating and rewarding for the employee.

  • Create your own learning games in an easy and intuitive way.

    With the tools of eHabilis Workinggames you can create your own learning games from the training content of your organization. You can create quiz and answer games of the style of trivial, association games, classification and grouping, prioritization of elements, etc. The possibilities are endless.

    Every game mechanic in Workinggames is adapted to solve a specific problem of the organization. A mechanics adapted to a problem achieves a more efficient learning process, and more spontaneous responses in real business situations.

  • It establishes missions, challenges and challenges.

    Workinggames make it possible to define annual, monthly and weekly missions based on specific business objectives.

    For their part, employees can challenge each other to improve their learning outcomes, both individually and at the departmental level, thanks to the networking capabilities of Workinggames.

    You will be able to implement a process of healthy competitiveness in your organization, so that the natural spirit of improvement of your employees drives the learning results.

  • A guided and gamified learning process.

    To facilitate the whole gamified learning process, Workinggames establishes automatic missions to all professionals of the company, as well as to new additions, facilitating their enrollment from the zero minute.

    The established missions may include both the realization and overcoming of learning activities (courses, content pills, etc.), such as achieving specific scores in games or achieving certain achievements within a specified time period.
     

    The system allows the establishment of prizes and rewards for the achievements of each professional, which can be recognition medals and/or tangible prizes.
    Workinggames help to drive, automatically, the revitalization of the whole training strategy of the organization; freeing the training manager from a workload while offering a personalized treatment to the employee.
  • Measure and monitor the entire learning process.

    Workinggames allow to monitor and measure all activity related to gamification processes: number of challenges achieved, scores achieved in the games, ranking of professionals, improvement of the ratios compared to previous annuities, etc.
     

    The indicators of the gamification activities will be added to the indicators of the collaboration modules, and training of the eHabilis KMS platform to give an overview of the contribution of each aspect to the achievement of the learning and business objectives of the organisation.
      


    The eHabilis Workinggames scoreboard allows you to understand the reality of the company in terms of talent and knowledge, measuring the degree of transformation of learning processes into tangible results for the business.